Chapter 5: Character Introduction 1
Main Characters
Rinne
The protagonist.
A six-year-old girl who can use a wide variety of elemental magic.
She specializes in earth magic and often uses other types of magic to support it.
She has long black hair that reaches her waist.
She used to wear a simple patched one-piece dress and go barefoot, but after becoming involved with the nobility, she now wears a blue apron dress and a pair of high-quality leather shoes.
She is a reincarnated individual.
In her previous life, she was an ordinary office worker named Komari Eita.
Signature Magic
Earth Sword: A gigantic three-meter sword created from earth magic.
It resembles a stone sword and serves as her primary weapon.
Earth Gun: A floating firearm made of earth magic.
It resembles a staff with a spherical rear section and is capable of firing repeatedly.
Earth Cloud: An earth magic spell used for flight.
It takes the shape of a floating disc.
Because of the nature of earth magic, it can only fly at low altitudes.
Earth Wall: Creates a wall of earth to defend against attacks.
Earth Bomb: A combined earth and fire spell that explodes in blue flames.
Dragon Sword: An Earth Sword imbued with a dragon’s magical power, transforming it into a Dragonslayer weapon.
Golem Creation: Creates various golems, including the Gock-san series.
Special Skills
Hero’s Roar: A special shout that inspires allies while striking fear into enemies.
It also possesses a charm effect.
Dragon’s Roar: A roar that spreads fear indiscriminately to both allies and enemies.
Dragonification: An advanced form of Body Enhancement.
It consumes tremendous stamina and can only be maintained for a short time.
Kumajirou
A self-proclaimed Sacred Beast, Fenrir.
He resembles a walking teddy bear and is even shorter than the six-year-old Rinne.
He has the appearance of a slightly rough-looking bear.
He is highly skilled in magic and can use every elemental attribute.
However, after losing most of his magical power, he can now use only a small amount of magic.
Signature Magic
Water Cutter: Slices targets apart using the pressure of water.
Light Orb: A light spell that illuminates dark places.
Magic Affinity Appraisal: Identifies a target’s magical affinities.
Apparently, it has additional effects beyond that.
Body Enhancement: Can be used to increase physical strength or improve durability.
Westwood Village
Rinne’s Mother
She died protecting Rinne during a goblin attack.
Udon Village (Formerly Westlake Village)
Gods
The village chief.
An elderly man with a white beard.
Jonas
The village hunter.
He serves primarily as a scout.
Dakan
One of the village gatekeepers.
A middle-aged man.
Pozul
One of the village gatekeepers.
A quiet young man.
Boy
He ate udon with Rinne together with his younger sister.
Girl
She ate udon with Rinne together with her older brother.
The City of Eteel
Adventurers’ Guild
Mahat
The Guild Master of the Adventurers’ Guild.
Sunny
A receptionist at the Adventurers’ Guild.
Mars
A scout-type adventurer.
He mainly accepts investigation requests.
Kanse is his partner.
Kanse
A scout-type adventurer.
He mainly accepts investigation requests.
Mars is his partner.
Orphanage
Doctrina
The head of the orphanage.
A middle-aged woman.
The hardships she has endured have left her with gray hair and many wrinkles.
Perrine
A girl around sixteen years old who assists the orphanage director.
Sherry
The girl who once baked black bread.
She offered many suggestions while helping design the wood-fired oven.
She was eleven years old at the time.
Corie
A girl who is always by Sherry’s side.
She helped make the bread.
She was ten years old at the time.
Billy
A boy who dreams of becoming a merchant.
He also helped make the bread.
He was eleven years old at the time.
The Lord’s Family
Count Fontier Ete Eteel
The lord of the territory.
An elderly man.
His nickname is For.
Alexia Ete Eteel
The count’s wife.
She is currently residing at the family’s estate in the royal capital.
Elisabeth Ete Eteel
The count’s daughter.
She serves as the head of the Merchants’ Guild.
Her nickname is Elsa.
Felix Ete Eteel
The count’s eldest son.
He is studying in another territory.
Alphonse Ete Eteel
The count’s youngest son.
His nickname is Al.
Pierre
The family butler.
An elderly man.
Casey
A maid.
Serious and diligent.
Dolly
A maid.
Cheerful and energetic.
Hartmut Ete Drammond
A teacher who instructs language, mathematics, history, geography, and other academic subjects.
A young and lively man.
Mildred Ete Drammond
A teacher of dance and etiquette.
A kind older woman.
Outer Family
Dalias
The leader of the Outers.
The Knight Order
Arthur Ete Neumann
Commander of the knights sent to Westlake Village to subjugate the goblins.
Benjamin
A scout of the Knight Order who accompanied the goblin subjugation mission to Westlake Village.
Aubrey Ete Auban
A knight mage.
A fire magician.
Eline Ete Grande
A knight mage.
A wind magician.
Owen
A knight mage.
He died fighting a dragon in the past.
Darrell Ete Nivelle
A versatile man capable of serving as a butler when needed.
He can also use a weak form of Body Enhancement.
He secretly serves as Alphonse’s bodyguard.
Derrick Ete Bagley
An apprentice knight.
He works as the gatekeeper at the Knight Order’s training grounds.
Others
Cyrus
A master carpenter.
Gil
A G-Rank adventurer who lives in a shack built along the roadside.
He earns a living by gathering medicinal herbs.
He is good friends with Alphonse.
Emma
Gil’s younger sister.
She later awakened magical power and became the adopted daughter of the Count Eteel family.
Dragon
The dragon that threatened the industries of the Eteel territory.
Its name is Shurotoru.